Builds and a cautious tier list

There is no stable, official Slotbound tier list for 1.0. The game has been live for a couple of days, the developer shipped six hotfixes in that window (including difficulty cuts and skill-trigger fixes), and most public “tier lists” still describe the demo. This page is a snapshot of what people are actually saying, plus the constraints official achievements put on “must-play” claims.

If a ranking below disagrees with your tooltip on the current build, the tooltip wins.

Caveats (read these first)

A 1.0 composition players have reported

One launch-week Steam thread, “Found my winning strategy,” described this plan. It is a starting template, not a recommendation that it is “S-tier on every map”:

A second 1.0 thread, “Faction Passives are not worth the trouble,” listed units the author liked for their own kits, not for a shared banner:

6-elf boards were described as cute and workable on easier maps, not as a late-campaign plan.

None of those names, passives, or piercing ranks are in official news posts. Confirm them in 1.0 before you reroll a run to chase them.

A cautious “role” list, not a power ranking

Until Collection data exists, rank roles you need on a board, not a fake S–D grid.

Role Why you want one Official or reported examples
Frontline that you actually feed Judgment and bosses punish a row of 1-star melee Official Warrior; player mentions of Templar, Spartan, Gladiator, Maceman
Primary damage Needed once stuns are not enough Official Mage / Archer lines; player mention of Arch Mage + Piercing, Undine
Crowd control Players describe Stun / Blind / Poison / Fear as the glue of a “mass CC” board Passives above; all [verify in-game]
Reel control Official nudge, blast, and Cores that change the machine See Items and Cores
Jackpot / special Official Prism and Jester can change a run; they are not a plan by themselves Units

Jester is officially rare (Special-rarity, v0.4.0) and has a hidden achievement for owning two at once. Build around a Jester if you find one; do not stall a campaign clear waiting for one.

Pure-faction and anti-synergy challenges are official optional goals, not default advice: Pure Blood (final Hard boss with units of a single faction) and Babylon (final Hard boss with every unit from a different faction). Ordinary Is Special (no 2-star units) and Pride of the Commons (boss win with only Normal-grade units) also exist, so “always promote to the rarest class” is not the only viable axis.

Meta upgrades that affect “builds”

Your in-run composition sits on top of the persistent upgrade tree. Official hotfix (3) retitled how the Units section is counted after dropping 5 faction nodes from the total (16 → 11). Fast-forward x3 may be locked behind that tree and, according to one player, limited to Endless — [verify in-game]. Buying 30 upgrades, and buying every upgrade, are achievements; they are not required to finish Open Forest.

How this page will stay honest

We will not invent percentages, “win rates,” or a 40-unit S-tier list to look complete. When someone provides 1.0 Collection screenshots or a post-hotfix replay, send them in and this page can move from “reported” to “verified.”

Slotbound is a paid Steam game. This site does not host or sell it.