Imprints
The Steam store describes a stack of modifiers on every unit:
- Random Stats — rolled from “dozens” of options whenever a unit spawns
- Imprints — “unique unit Imprints”
- Items and Cores on top of that
The first time you give a unit an imprint, you earn the achievement Engraved Power. That wording is official, and it matters: the official achievement talks about giving a unit its first imprint, which suggests an imprint is not only a random roll at summon time. It may also be applied later (shop, item, absorption, Fate Stone, or a dedicated imprint action). The exact application methods are [verify in-game].
Official nearby terms (do not mash them together)
These words all appear in official or near-official material, and they may or may not be the same system:
| Term | Where it appears | What we know |
|---|---|---|
| Imprints | Steam store; achievement “Engraved Power” (“Give a unit its first imprint”) | Official 1.0 term |
| Random Stats | Steam store (“dozens of ‘Random Stats’”) | Official, rolled at spawn |
| Trait random options | Official v0.2.5 and v0.4.0 notes (“Trait Random Options have been rebalanced, and new options have been added”) | Official; likely the Random Stats pool or a close cousin |
| Engravings | Official demo v0.3.2 (“Adjusted the balance of Engravings”) | Official word; relationship to Imprints is [verify in-game] |
| Traits | Player 1.0 posts asking to “delete some cores or traits” | Player language |
Until you compare the English UI in 1.0, do not write a guide that treats “Imprint,” “Engraving,” and “trait” as proven synonyms. If the Korean or Chinese UI uses one word for two English terms, note that when you verify.
What we cannot honestly list yet
We do not have an official table of imprint names, rarities, transfer rules, or whether Prism / Jester / Legendary units roll on a different pool. Demo-era articles often claim that some imprints transfer fully, some partially, and some not at all on absorption. That may still be true. It is [verify in-game].
Useful checks when you absorb in 1.0:
- Screenshot the source unit’s imprint list and Random Stats.
- Absorb into a locked target.
- Screenshot the target afterwards.
- Note whether the imprint moved, merged, downgraded, or vanished.
Send a consistent set of those shots via Contact if you want this page turned into a real table.
Practical advice that does not require a full list
- Inspect before you feed. Official copy says no unit is useless; that is only true if you look at the modifiers you are about to delete.
- Route scarce effects onto the carry you will still have at the boss. Absorption is the wrong time to discover that the fodder had the only copy of a rare imprint.
- Do not confuse imprint hunting with promotion. Class Select changes the unit. An imprint is a modifier on whatever unit is standing there.
- Re-read tooltips after hotfixes. v0.4.0 rebalanced Trait Random Options; later 1.0 hotfixes fixed skill triggers and Class Promotion card arrows. Mid-week tooltip text can disagree with a video from October.
Related: absorption, units, Cores.