Judgment and boss waves

The Steam store writes judgement waves and boss waves. Official achievements and older patch notes usually write Judgment. They are the same checkpoints. This page uses Judgment unless it is quoting the store.

The six campaign battlefields

These names are official. They come from the 1.0 achievement set (each has a “Master of …” achievement for a Hard clear):

  1. Open Forest
  2. Deep Cave
  3. Wasteland
  4. Lost Ruins
  5. Crimson Hell
  6. Split Space

Total Conquest is awarded for clearing all 6 battlefields on every difficulty. Official achievements explicitly mention Normal and Hard. Steam 1.0 players also talk about Easy. Whether there is a fourth campaign difficulty is [verify in-game].

In the demo, official v0.4.0 opened Stage 2, Deep Cave, through Normal only. 1.0 includes all six maps and Hard clears, including later maps such as Wasteland (players were already posting about being stuck there on Normal during launch week).

What “Judgment” and “boss” mean

Official achievement text is the cleanest definition we have:

Exact wave numbers for bosses on each of the six maps, and how many Judgments sit between them, are [verify in-game]. Do not invent a full wave table.

Lives (hearts) are a campaign resource. Official achievements include clearing with only 1 life left, and clearing Normal or Hard without losing a life. Starting life counts by difficulty: [verify in-game].

Official demo v0.2.5 changed the Game Over screen to appear immediately after defeat during Judgment and boss waves. Official v1.0.0 (3) later fixed a related bug: “Defeat” could show before “Victory” when an attack already in the air finished the enemy after your last unit had fallen. If you see a flipped result, update.

Difficulties after the launch nerfs

Several official 1.0 hotfixes changed the curve:

Day-one “this is impossible on Easy” threads were posted before some of those patches. If you bounced off a map on 12–13 November 2026, try the current build before you assume the map is the problem.

Wasteland Camel is an official encounter element on Wasteland. Treat camel riders as a placement puzzle (hotfix (5) existed because dropping a unit onto an occupied camel could swap them).

Endless Mode

Endless is official and separate from the campaign ladder:

Official achievement Requirement
Into the Abyss Defeat the wave 10 boss in Endless Mode
Bronze / Silver / Gold / Abyss Medal Reach waves 50 / 70 / 90 / 110
The Endless One Reach wave 130
Six Abysses Reach wave 110 on all 6 battlefields
Name on the Board Get an Endless run onto the leaderboard

Leaderboards are why the store lists a broadband connection. Steam Deck compatibility metadata records that single-player does not require internet; leaderboard submits will.

A 1.0 thread asked why Fast forward x3 is locked behind the upgrade tree and, according to that player, only works in Endless. That limitation is [verify in-game].

Enemy Collection completion excludes Endless Mode (official achievement wording), so campaign still matters for the codex.

How to actually survive a checkpoint

Campaign clear time has its own leaderboard: Stop the Clock requires a campaign clear played in one sitting (no resume). Mid-run saves (official since v0.3.0) are fine for normal play; they just disqualify that particular board.

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