Items and the shop

Items are the short-to-medium modifiers you pick up during a run: shop stock, rewards, and consumables that change units or the machine. Cores tend to define the run; Items more often patch the next few waves. That distinction is a useful habit, not an official rule for every object in the game.

There is a Collection category for Items. The achievement Item Collector is awarded for recording 100% of them. This page is not that list.

Official systems that behave like “items”

The shop. The achievement Frugal Victory is awarded for clearing a battlefield on Normal or Hard without buying any shop items. So the shop sells items for gold, and skipping it is optional, not required. Shop inventory, prices, and rerolls are [verify in-game].

Fate Stones. Official achievements: Roll of Fate (use a Fate Stone for the first time) and Fate Collector (complete 30 different stone quests across runs). Official v1.0.0 (4) fixed Fate Stone quest promotion goals that did not complete immediately. What a given stone costs, how it is offered, and the quest list are [verify in-game].

Nudge and blast. Official achievements confirm both exist, that a nudge can complete multiple winning lines at once, and that a blast can both remove symbols (6 or more in one use for Perfect Demolition) and complete lines. Whether nudge and blast are items, machine charges, or both depending on the object is [verify in-game]. The achievement True Gambler is awarded for clearing Normal or Hard without using a nudge or a blast, so they are optional tools, not a hidden requirement.

Gold. Official achievement Rolling in Gold: hold 10,000 gold. Economy Items should be judged against that kind of ceiling, not against a made-up “always keep 150 gold” rule.

Player-reported item and reel names

Joker’s Grin. A 1.0 Steam thread (title spelled “Jokers’s Grin”) asked how it works. The player had it equipped, landed Joker symbols, won the spin, and did not see a rarer character appear. They asked for the odds of getting a rarer character with it. We do not have an official answer. Tooltip, trigger condition, and odds: [verify in-game].

Rebound Axis. Named in a July 2026 demo post as something that might relate to storing or generating nudges. 1.0 status is [verify in-game].

Watchtower. Mentioned in a 1.0 strategy post together with an Arch Mage and “Piercing V.” It may be an item, a unit, or a battlefield object. [verify in-game].

Do not treat those names as a shop catalog. Copy spelling from your Collection.

Shopping without a fake tier list

Related: Cores, price (for the Steam purchase only; there is no real-money item shop inside the run), achievements.

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